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Colleges

Technology in Sports

Course Description: This course addresses the most prominent technological innovations used in the education, training, management, and officiating of sports and sports medicine. It explores virtual worlds and their comparisons, their main uses in the sports field, the definition and types of artificial intelligence, the most prominent technological methods used in officiating sports competitions, and the review of technology in the field of health-related fitness, physical activity, sports rehabilitation, and technology and physical exertion.
Credits: 2
Prerequisites: CS 101
Objectives of the course :

Upon completion of the course, the student will be able to:
1- Explains virtual worlds and compares their uses in the sports field.
2- AI is defined, its types, importance, and uses in the sports field are explained.
3. Lists the uses of technology in refereeing championships and sports competitions.
4. Explains the uses of technology in the field of fitness related to health, physical activity, sports rehabilitation, and technology and physical exertion.

Course outputs :

1.0 Knowledge and Understanding:
Explains what technological virtual worlds are and their uses in the sports field.
1.2 Reviews the nature of artificial intelligence and its uses in the sports field
1.3 Reviews the most prominent technological advancements in sports education, training, management, and arbitration.
1.4 Explains the most prominent uses of technology in sports science.
2.0 Skills:
2.1 Extract the most prominent uses of virtual worlds in the sports field.
2.2 Compares the uses of virtual world types and artificial intelligence in the sports field.
2.3 Presents practical models of the most prominent uses of technological innovations in sports education, training, management, and arbitration.
2.4 Presents the most prominent uses of technology in sports health science.
3.0 Values, Independence, and Responsibility
Demonstrates integrity, values, and professional ethics when dealing with technology in the sports field.
3.2 Performs professional tasks and activities effectively and independently.
3.3 Collaborates effectively within projects, research groups, or professional settings, demonstrating leadership and taking responsibility during work.

Additional information:

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